Introduction
Aesthetics are sensual qualities that a particular object depicts or its design experience. In an art work, the aesthetic experience is usually meaningful, immersive and heightened to portray the desired outcome. Such items are outstanding and create an impact of feel to the marker and the third party. Since the aesthetic experiences display the expressive influence of the human and other animals’ life within the particular ecosystem, its understanding and practice becomes very significant. Therefore, this paper is a discussion of the aesthetic appeal relative to its view point, clarifying ways in which the aesthetic point of view greatly differs with the practical, scientific, and technical point of view. It also gives an account of the perception of the ancient World, finally outlining and explaining the synthesis and integration of the concepts used in understanding the topic.
The Aesthetic Point of View
There are many ways in which one’s life could be changed by learning how to practice the aesthetic point of view. First, learning how to practice the aesthetic point of view could widen one’s knowledge and concerns that the person might have, regarding the overall outcome. In this case, one has to look at all the characteristics of the planned incidents and how the designers actually portrayed the scene or occurrence (Wilson, 2005). This is very important in creating the aesthetic perspective for the current and future users. Second, acquiring this kind of knowledge and practicing in relation to the aesthetic point of view has significant affect on the person’s life because it offers an effective dimension to enhance the learning consequences, both in theory and in practice. Third, it increases the person’s sensitivity on his/her environment and the specific aspects of life through applying the theories and models, which the scholars have put forward.
Another important aspect of one’s life that could be changed through learning how to practice the aesthetics is that it would help the person to integrate the instructional design (ID) theory in determining the compatibility that exists between the distinct aesthetic principles and variables (Parrish, 2004). In addition, the person would also recognize that such principles complement and virtually clarify the ID theories since this helps the artist to embody them in the art work. This means that the principles go beyond the mere compatibility with the current theories, a situation that enhances creativity and innovation of the person.
Differentiation of the Various Art’s Point of View
The aesthetic point of view is greatly different from the practical, scientific and technical point of view, and the variations are pegged on the specific art work in question. Here, the aesthetic point of view depicts the human imagination about an occurrence. In fact, it gives an elaborate view about a particular event or the integration of a group of events in a given explicit, but intelligent and attractive manner, thus creating an interactive engagement with the entire aspects of the world such as ecology, human actions and technological development among others (Merrill, 2002).
On the practical point of view, the aesthetics are done pragmatically using materials such as paint, brush, water and the medium, whether it is a piece of paper, wood or other synthetic materials. The practicality of such products creates the aspect of human imagination in a pictorial and appealing form that is normally sold.
Although the aesthetics borrow the scientific and technological aspects, it is not limited by such features entirely (Merrill, 2002). Mostly, it takes the dimension of a holistic approach to demonstrate the life and living styles of the people and animals in the ecosystem. Besides, it depicts the behavioral aspects of the entire population, without limitation to the technological and scientific innovations (Merrill, 2002). Like other technological and scientific inquiries, it helps in developing a meaning that is particular to the given event or people’s ways of life. In this regard, the information that the piece of art depicts, would be useful in expanding or improving the people’s understanding of the things to happen in the future (Wilson, 2005). This may assist the person to develop similar holistic approaches to deal with the impacts of such developments. Therefore, the scientific and technological aspect of the aesthetics employ the mechanical and computerized systems in designing and developing the aesthetics so that it creates the desired appeal and brings the third dimension of the feature it highlights (Merrill, 2002). Literally, using the computer interfaces makes the work more efficient and accurate than applying the normal free hands (Reed, Shallert & Deithloff, 2002).
Perception of the Ancient World
Assuming that one is in a prehistoric world, particularly the ancient Greece, a citizen would see various physical and man-made structures among others as described below. The physical landscape that would be evident includes the indented shore lines, forest covers and rugged landscape (Curtius & Ward, 2011). Secondly, the art works would be those that characterize the Hellenic period, including the Dorian Greek earthenware and Zeus statue among other paintings, decorations and ceramics (Curtius & Ward, 2011). Some of the people who would commonly be seen include Alexander the Great, as a prominent leader in ancient Greece, the Mycenaean, Dorian and Minoan people (Curtius & Ward, 2011).
On the other hand, one could hear melodic music of the tradition or those of the Byzantine. For example, in Greece people could listen to the pop, rock, hip hop, and pop rap music that would be very popular during this ancient period.
On the philosophy of the ancient Greece, people believed that Zeus was the ultimate god who ruled the entire heavens (Curtius & Ward, 2011). This god was important to the ancient Greece people because of his ability to bring fortunes such as rain to the earth (Curtius & Ward, 2011). The other belief was that this god had a wife called Hera. She was the Goddess of the land and her important role to the people was to bless them in marriages (Curtius & Ward, 2011). The area had another goddess of wisdom called Athena. Poseidon was another god in the area in charge the sea. The other philosophy people believed that the universe existed orderly. According to the humanist philosophy of Greece, mankind was the most important of all other things because it promoted the required order (Curtius & Ward, 2011). People also believed that mankind was the only creation that was democratic enough to embrace the opinion of others. Moreover, the religion of that era consisted of the nature worship, where people had their gods depending on the cultural outfit. In this regard, people perceived the gods in the light of natural aspects of life, while other people knew gods to be in form of human nature. The other interesting aspects of the gods were that people believed they were from Olympus (the tallest mountain in the country). However, such cultures were in constant shift as people embraced new ways of life.
Synthesis and Integration of the Concepts
In considering the passionate appeals, which characterize the aesthetics of knowledge acquisition experiences, it becomes important for one to understand and integrate the various concepts, which underline the issue. Basically, the instructional design theories should be demonstrated to clarify the aspects, which make the art work and instructions to arrive at it, good or bad (Parrish, 2004). It also gives way for using the weaknesses depicted in the product to develop its future appearance so that the abnormalities do not re-occur.
The most important concept here is the cognitive behaviour (Morrison & Anglin, 2005). This concept postulates that the behaviour and aspirations of the people varies with environment and level of technological advancement, thus should be continually modified. Usually, it is central in showing and rationalizing the ever-changing pieces of art and human perception about the existing aesthetic products. In this regard, the person that cannot have proper cognitive perception of the issues about human behaviour might not bring out the qualities desired for the aesthetic values (van Merriënboer & Ayres, 2005).
The other concept or theory used in aesthetic experience is the instructional design (Parrish, 2004). In an art work the design that the creator uses is significant since it would eliminate the wastage of resources, but gives the desirable products. Here, the instructional theory plays an integral part of realizing the objective of the designer and the actual maker of the art work (Wilson, 2004). Indeed, this helps in creating the appeal and the aesthetic experience that the designer intends to portray. The concept also uses the aesthetic principles, which often have parallels in social learning models, constructivist and information processing. Additionally, the application of aesthetic lens might help in expanding the utility of the ID theory (Wilson, 2004).
Conclusion
Aesthetic experience is significant in helping a person to integrate the instructional design (ID) theory in order to determine the compatibility that exists between its distinct principles. The ancient Greece was dominated by the physical and man-made features such as ragged landscape, music. The philosophies and religion also controlled the people, where the latter believed in the existence of gods who controlled most occurrences including the human life.