Our day to day lives are getting more and more strongly entangled with digital technology. Each and every day, scientists all over around the globe are beginning to question on the effects that could result from the day to day usage to digital technology such as mobile phones, high definition television or even computers. According to a great story by Matt Richtel which featured in the New York Times, on the impact of digital devices on our body, he clearly and objectively stated that the brain is the most part of the body by the emerging digital technology. According to Richtel (2010), the Michigan University carried out a study on the same and found that "people learned significantly better after a walk in nature than after a walk in a dense urban environment" giving the impression that the whenever the processing of the brain is barred individuals tend to be left fatigued.
Generally speaking people in such circumstances tend to think that they are refreshing themselves but instead they end up fatigued.

As stated out by Berman, a neuroscientist at the Michigan University, Cell phones, which in the previous few years have transformed into full-fledged computers with extremely swift Internet connections, enable individuals lessen the tediousness of exercising, "the grocery store line, stoplights or lulls in the dinner conversation" (Richtel, 2010). Therefore, Technology has turned out to be a consistent antidote to tedium by making the tiniest windows of time enjoyable, as well as potentially fruitful. On the other hand, scientists have pointed out to much unexpected side effects of digital technology. Whenever people busy up their brains with digital form of input, they deprive themselves the downtime that accorded them a better learning opportunity as well remembering information. Simply said and written, digital technology has tampered with the innovative capacity of human beings.

Similarly, scholars from various schools of thoughts have been exploring new avenues under which to explain the effect of fast emerging era of digital technology. For instance, scientists at the University of California discovered that when the brain is exposed to a new experience, such as travelling around an unfamiliar area, the brain demonstrated new patterns of activity. In addition, only when the brain takes a break from the walk around does it begins to formulate a persistent memory of experience. Although the specimens of the research were rats, the researchers have in addition induced that results also apply to human beings as well.

There is to a large extent concern now in whether the almost obsessive use of cell phones as well as other digital devices is distressing our aptitude to maintain deep thought. Furthermore, researchers are working hard day and night to try and establish a link between digital devices and neurological disorders such as depression, schizophrenia and attention deficit disorder. Despite the consequences, there is currently a whole production of mobile software developers rivalling to help people scrape the entertainment scratch. For instance, Flurry, a business that trail the use of apps, has established that mobile games are characteristically played for 6.3 minutes, although that several are played for much shorter intervals. As an alternative of having long tranquil breaks, like going out for two hours of lunch, game makers such as Electronic Arts have come up with micro-moments which has totally reinvented the gaming experience among patrons.

This has led to several business people having a pretty good reason to be frequently examining their phones for games updates. "I check it a lot, whenever there is downtime," (Dickson, 2010) said Mr Chen. Some moments earlier he was texting with an acquaintance while he stood in line at a bagel shop. Chen stopped only when the lady at the back the counter interrupted him to request for his order. Mr. Chen, who lately started his business, does not want to fail to notice a prospective customer. However since he improved his phone to a feature-rich BlackBerry, he can experience being stressed out by what he illustrated as interior pressure to frequently stay in contact.

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